Back to the catalog
Cover of Mind vs. Machine5-8

GN SHEINKIN

Create Free Account
Buy on Amazon
Graphic NovelGrades 5-8Curiosity & Discovery

Mind vs. Machine

by Steve Sheinkin and Maurice Ashley

Pacing Material

Mind vs. Machine: The Chess Match That Changed the World tells the true story of Garry Kasparov, one of the greatest chess players in the world, and his famous match against IBM's supercomputer, Deep Blue. Told as a nonfiction graphic novel, the book turns a quiet game of chess into a tense showdown about strategy, intelligence, pride, technology, and the future of artificial intelligence. The story helps readers see that chess is more than moving pieces on a board. It is prediction, pressure, memory, creativity, and risk. As Kasparov faces Deep Blue, readers are invited to think about what makes humans unique and what machines can do.

Big Idea

Human thinking and machine thinking are powerful in different ways. Technology can calculate quickly, but people bring creativity, emotion, intuition, and meaning to the choices they make.

Create a free account to reveal this guide

Your free account includes one complete guide download — the full teacher’s guide, discussion questions, classroom activities, and the Pace-Write-Read writing workshop.

Discussion questions PWR workshop PDF download